My name is
and I’m a
I graduated as an industrial design engineer in 2015, and while studying I became a self-taught graphic, web and product designer and programmer I have been crafting websites, brand identities, user interfaces, and artwork designs for more than nine years now.
I love building things from scratch, from the initial research to the final delivery, I learned both design and programming to be able to create digital products all by myself. And still today I can’t stop learning new languages and software in order to improve my skill set.
When I’m not in front of a computer designing or learning about design, you can find me traveling the world or exploring my passion for photography. I’m based in London but I consider myself a digital wanderer in a journey to create better products by learning how different people around the world live their lives.
As a maker, I enjoy building products from end to end. I specialise in the design of digital products of all kinds, from a corporate website, a new product platform or a web-app based product, I specialize in designing fully complete designs, from its initial user research, wireframing, prototyping and defining the final high fidelity prototype and its design system.
Apart from being usable, a product needs to be visually appealing, not only in the sense of being attractive but also as in line as possible as the trends of the market where this product is going to be launched, the visual appearance of a brand or product need to consist, representative and have the right character. I specialise in building grand guidelines and visual identities.
When I’m not designing, I’m always trying to help in the creation of a product, either performing user research, competitor analysis or exploring the user behavior. Not only that but I’m always learning new things and thanks to my technical background I can always jump into a development task and make amendments to the code of the front end of a site or in the CMS.
Sometimes a project needs to be executed by multiple people, some with specific responsibilities and forming part of specific teams, either product, engineering, marketing or management, and over the past few years I’ve been in charge of ensuring that the communication flows between the team members and things are done before deadlines and deliveries, both from the design perspective as the union between product and engineering and as the one overseeing the development process. Sometimes taking special ownership of each team, having to manage multiple designers or overseeing the work of the developers before showcasing the project to stakeholders.
Even though each project is different, I usually follow the same steps to ensure the success of the execution, from an initial market research, stepping into the definition of the requirements from both the user and the business perspective, to an initial brainstorm of ideas that will conform the project, moving to a rough low fidelity prototype that is tested with an small group of users, helping iterate and improve what will become the high fidelity prototype together with its design system and finally preparing the final prototype to be build by creating the documentation and design files to be handed over to developers.
Over the years and because each project is different, I’ve had the chance to work and master multiple tools and programming languages that have helped me build better products, from design software such as Adobe Photoshop, Illustrator or InDesign, to prototyping tools as Sketch, Figma, Framer, Principle or Adobe XD, as well as some front-end programming languages like HTML, CSS3, JS or some frameworks like Bootstrap or Tailwind, as well as getting to build products with pre-defined CMS such as WordPress, Joomla or Drupal and e-Commerce platforms such as WooCommerce, Magento or Shopify and knowing how to customise and code on top of their code base.